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kfurio's picture

Wish Upon A Star

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Mindy Le, of the Dreams Come True Campaign, freestyles for GenV.net

Seabo Destiny's picture

KLASS

KLASS A few years back, maybe 5-6 years back, actually, my friends and I planned to form a business that would design our ideas for games, inventions, and other ideas. We combined our last names (my friends had the same last name) to make the name KLASS.

KLASS (Teen Grid Division) plans to create likable products in world on the teen grid and host meetings and/or conferences to raise awareness for the prevention and/or treatment of those who face teenage stress, self mutilation, suicide, drug abuse, underage drinking, rejection from society, and other troubling issues. We also hope to create online group meetings weekly or so to help create relationships between teens suffering the same or similar issues as they are worldwide, and discuss their problems and help each other. Comforting, sharing, and ideas will be exchanged between teens so they see more reasoning in their actions.

When we joined tech club, we had no intention of helping anyone. We just wanted to have fun. However, when we were told about the DIDI Initiative, we were thrilled. We wanted to help people who suffered issues such as self mutilation, as we had a personal hit when our friend went to the hospital for that very reason.

Our venture will reach out to teens like us. Teens are under many of the same influences that we are, they have stresses just like we do. This can be very destructive to teens both physically and mentally.

Anonymous's picture

Beat Bullying

The purpose of our venture is to tackle and resolve bullying.

We will be running workshops in the North East of England in schools and libraries in Second Life. TSL Residents will be able to attend the meetings, workshops and discussions in Second Life with the teens in the school and libraries.

I have been thinking about doing something like this in Second Life and it is a big problem in real life today. I think this program will be successful. It will give teens a better understanding of bullying and how to tackle the problem also learn some self esteem lessons and other things and will try and help it.

Anonymous's picture

Body Rider

Venture Idea:
Our venture Idea is to make a ride in teen second life. The ride will be shaped like a body showing the lungs before smoking and after smoking.

We are trying to teach teens about are age about health in a fun why. We also think learning with out boring real boring books is a good why to learn.

Anonymous's picture

FreeTalk

Venture Idea:

A Large abstract art style building based in second life.With a help center (sl+rl) were there will always be at least one member of staff on hand to help.In the same building there will be a hangout spot were teens can hangout and chat in a safe and friendly environment.

We want to create a venture to help the second life community.We wanted to this because it was a productive and a fun way to help the community.We became interested in this after reading a story on my space.a girl had been sexually harassed and was addicted to cocaine so it made us want to do something about it.

It will help the community by giving them solutions about anything they wish to talk with us about.It will also combat social help by giving teens a safe and trustworthy environment to discuss there problems in.

Anonymous's picture

Jump Start Park

Venture Idea:

Our venture idea is to create a fun, but also a learning environment for second life. This meaning fusing fun with learning about the second life things in the second life community! We plan to create a park with rides for new members and old! But also we will have classes held, maybe freebies, and we will help if any of the new members have any questions!

Because second life has a lot of wandering new residents every day, not knowing what they should know. We feel if they know more about the second life community, they will enjoy second life more! Also this will make them a better second life resident.

Totem's picture

TGS HQ #1

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This is one possible SL headquarters for our DIDI venture.

Totem's picture

TGS HQ #2

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This is one possible SL headquarters for our DIDI venture.

Totem's picture

TGS HQ #3

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This is one possible SL headquarters for our DIDI venture.

Totem's picture

TGS

Hey, thank you everyone for you awesome posts in the guest book. I really appreciate it!
This post is the blog for the D.I.D.I Initiative Blog Week.

I am a programmer and I am almost entirely self taught. This took some work and lots of book reading and over the years I have learned basic skills in almost every field of computer science, from 3D modeling to texturing to photo editing to web design, as well as knowledge of over eight programming languages. All the time I see people who really want to get into computer technology but have no idea how. They will ask other people to teach them, or they will try to find a book. But a lot of the time, computer books are not meant for teens and adults who have no knowledge of the topic. Then the books that are focused towards this audience only cover the surface of computer science, such as how to program in Alice, a drag and drop 3D programming environment.
If and when people manage to break this boundary and they become skilled enough to create content that can actually be utilized by other people, a lot of time I see these developers and they have no idea what to do next. Should they save up and buy a spot in Second Life to sell their things? Should they get a website and sell things on there? How should they raise public awareness about what they can do?
My venture idea is to set up a set of resources that allow software and content developers to move to the next level, or just get to the first level. These resources would include classrooms for workshops, directories that list prominent freelancers in the grid, mall space at a low cost to developers selling quality products, and many other resources that could help developers advance through their career. We would have a headquarters in Second Life that would house the classrooms, include theaters, a consultant contacting program, etc.
I want this venture to be a resource that anyone trying to create content in and out of Second Life could go to for any of their development needs.

Second Life and other metaverses like it are the platform of our future. Already colleges are transitioning to classes being held through Second Life. As our world moves more and more towards this digital medium, it will become increasingly important that teens in our generation know how to transverse Second Life and other metaverses, as well as improve them for others to enjoy and utilize.