Action Plan
An Action Plan is a resource to plan and launch a successful Venture and the gateway to becoming a part of the global network of young people creating and leading positive social change. The Action Plan is structured to help you think through your community-benefiting idea and form it into a successful Venture (an ongoing organization that positively impacts the community).
Ally
An Ally is an individual who enjoys working directly with young people and who respectfully helps and supports Venturers – without taking over. Allies help teams think through their Venture idea and provide advice and support throughout the Venture, while always leaving the youth in charge. Allies are generally adults, although some teams choose youth Allies.
Ambassador
An Ambassador is a current or former Venturer who promotes Youth Venture in his or her school and/or broader community. Ambassadors also advise young people in their region on how to start their own Ventures and assist existing Venture Teams. Because the Youth Venture movement is spread most effectively from one youth to another, the role of Ambassadors is very important.
Champion
A Champion is an individual responsible for directly supporting the YV movement within a school, partner organization, or community. A Champion recruits Venturers, helps answer questions about Action Plans, runs Selection Panels, and generally supports Youth Venturers. A Champion is usually a staff member or volunteer of a Youth Venture partner organization.
Changemaker
Anyone who sees a problem in his/her world and takes initiative to solve that problem.
Community
Community can be thought of in a very local sense, such as a school or a neighborhood, or it can be thought of in a very broad sense, such as all of society or the world. Youth Venture defines community how ever youth define it for themselves.
Conditions
In the process of being accepted as an official Youth Venture Team, a team may meet all the Youth Venture Selection Criteria and may be accepted as ready to launch, or a team may be accepted with certain conditions that the Selection Panel feels they need to address before launching. When the Team meets these conditions they will officially launch their Venture.
Dream it. Do it.
The “Dream it. Do it.” is a presentation used to inform youth of the Youth Venture opportunity. During the activity, young people are asked to identify problems in their community and brainstorm possible remedies to the problems.
Entrepreneur*
One who organizes, manages, and assumes the risks of a business or enterprise.
Seed Funding
Funding that supports a new concept or project in the early stages of its development. Youth Venture provides seed funding to Youth Venture Teams to launch their Venture idea.
Selection Panel
After completing an Action Plan, Venturers are asked to give a ten-minute presentation before a Selection Panel. A Selection Panel is a group of youth and adult community members who listen to team presentations, ask questions, and see if the team’s plans meet the Youth Venture Selection Criteria. Selection Panels help ensure teams have strong plans and are ready to move to the next step of launching as a Youth Venture Team. Selection Panels also help determine the amount of seed funding needed to launch the Venture.
Social Entrepreneur **
Social entrepreneurs are individuals with innovative solutions to society’s most pressing social problems. They are ambitious and persistent, tackling major social issues and offering new ideas for wide-scale change. Rather than leaving societal needs to the government or business sectors, social entrepreneurs find what is not working and solve the problem by changing the system, spreading the solution, and persuading entire societies to take new leaps.
Technical Allies
Technical Allies are youth and adults who share their experience and expertise with Venturers.
Technical Allies Special Guest Series
One hour conference calls, held twice per month, during which an adult with significant knowledge in a subject area and an experienced Venturer each present on a given topic and take questions.
Venture
A Venture is a sustainable club, organization, or business created and launched by a young person to make a difference in his/her community.
Youth Council
A Youth Council is a committee of current and former Venturers who advise and bring youth voice to Youth Venture and engage other youth in the YV movement.
Youth Venturer
A Venturer is a young person between the ages of 12 and 20 who sees a problem affecting his/her community, has an idea how to change the problem and create a positive solution, and organizes a team of young people to work to improve their community.
Youth Venture
Youth Venture invests in the ideas and capacity of youth ages 12-20 to build a global movement of young changemakers. Youth Venture’s vision is a world of everyone a changemaker through a global culture of young people initiating positive, lasting change. Youth Venture’s mission is to build a global movement of young people being powerful now, changemakers now. This is the foundation for an everyone a changemaker world, the key factor for success for every society, organization, and person.
* from Merriam-Webster online: www.m-w.com
** from www.ashoka.org
© Youth Venture, 2007. All rights reserved.
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| Youth Venture Glossary of Terms Page 2.pdf | 470.59 KB |
| Youth Venture Glossary of Terms Page 1.pdf | 288.06 KB |



